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1  Kinship / General Discussion / Fare thee well, Galadhrim on: February 06, 2010, 01:01:20 PM
I wish to bid fare well to those of my old friends who still remember an earlier age.  It was a time of common adventure, shared resources and genial camaraderie.  Unfortunately for me, the Galadhrim have moved on but not I.  When I learned that my old friend and mentor, Hosklar, had left your ranks, I knew that the time had come to seek kinship elsewhere.

For now I shall journey unguilded, with my dwarven friend Balimar at my side.  But we shall certainly keep watch for the Galadhrim as we continue our adventure through Middle Earth and raise a salute in your direction for old times sake.

Faeragorn, Ranger of the North
Balimar of Durin's Folk
2  Kinship / General Discussion / Re: On Officers and other things on: May 09, 2008, 06:04:06 PM
Friend Hosklar,

I appreciate your reply, and indeed find much within it to consider.  Games should be fun and not considered work by all means, but if one is to have a variety of events, then preparations must be made by someone.  For those so inclined, making such efforts on behalf of the guild probably doesn't entail work, but rather more a labor of love.  Nonetheless, a few more hands at the task can make that load a little lighter.  I guess that was the primary gist of my posting.  Wink
3  Kinship / General Discussion / On Officers and other things on: May 08, 2008, 11:15:45 AM
Hail and well met to all my kinsmates,

There has been a subject that has been bothering me for sometime, and although I have discussed it with several of the guild officers, I now feel the need to bring it up for general discussion.

First of all, let me say that this is a wonderful guild consisting of many friendly and helpful members.  The following narrative is not meant to be critical but merely to propose some suggestions for consideration.

One problem that I have noticed is the lack of "upward mobility" within the guild.  We have a considerable list of officers, but only four are really active in guild activities and events -- Orophor, Digger, Hosklar and Aelanor.  Exacerbating this is the fact that there seems to be no way for new members to aspire to officer rank.  After a week, one is promoted to member but where is one to go after this?  There is no set path for advancing oneself, and if I may be so bold as to say, there also seems to be a certain reticence within the guild to promote any new officers.

Many people join online games and guild organizations for the opportunity to improve and advance themselves -- to be "all they can be."  While not all are motivated in this manner, many are.  This is one of the primary reasons for games and guilds to become stagnant.  We are already seeing this effect in LOTRO, with many players having achieved level caps and gradually losing interest in the game.  The same effect can occur within a guild organization.

What I would suggest to the guild is a "set path" to leadership with various "established offices" to be filled.  As a successful guild leader of two huge guilds in the past (Knights of Balaklava (UO) and House of Balaklava (Shadowbane), my experience has been that by doing so, a guild can maintain a vibrancy that is lasting and at the same time avoid charges of favoritism, since the path to advancement within the guild is well established and understood.

To establish such a "set path" for advancement, many criteria can be considered.  First and foremost, one must have the desire and dedication to become an officer.  Not all people want this -- let's face it, to be a good officer, a lot of hard work is involved and also a willingness to drop your personal gains in the game to help others.  Some people may be more interested in belonging to a guild where they can realize their personal goals in an environment of camaraderie.  But for those of our members who do wish to serve in this way, the opportunity should be available.

Other criteria that might be use to help establish this "set path" to leadership might include longevity, game level, guild participation, reputation, activity level and special interests.  Certainly other criteria are also available, but what is important is that the criteria be established and well understood by all who wish to pursue the route to leadership.

It is also important to have established offices that need to be filled within the guild.  In my experience, I have found that these offices are best established to coincide with the in game interests of the membership, as well as certain organizational necessities within any organization.  Some suggestion might include:

Guild Leader (Tur)

Executive Officer -- assists the guild leader and acts in his/her behalf when not available

Lord/Lady of Song -- leads the guild musicians

Lord/Lady of Crafting -- organizes the guild crafting halls.  Certain sub-officers could be appointed under this leader to represent each craft.

Lord/Lady of Adventure -- organizes special in-game activities like Rift runs, raids, etc.

Lord/Lady of War -- organizes our characters' participation in the ongoing conflict in the Ettenmoors.

Lord/Lady of Beasts -- organizes the guild "creep" participation in the Ettenmoors.

Lord/Lady of Recruitment -- actively organizes the search for worthy recruits for the guild

Lord/Lady of Training -- actively organizes the assistance we give to our members coming up in game levels

Lord/Lady Historian -- keeps the guild archives and plans for in-game events that add to the guild story-line.

The suggestions above are meant only as a straw-man for further discussion, but in my opinion our guild could greatly benefit by a slate of 10 or more active officers that plan a myriad of events for the membership.  The number of guild events should increase as well as the variety of events in order to meet the eclectic interests of our many members.  The availability of officers to our members should also be improved thereby.  This is in no way a reflection on the current guild leaders; they have done an outstanding job, but they are indeed stretched extremely thin much of the time.

Finally, I know there is some concern that the inactive officers we currently have not be affected by such an organizational change.  While I did not know many of them, I can understand that many have made significant contributions to the guild in the past.  Certainly such officers need not be affected, and might instead by moved to the status of Lord/Lady Emeritus of the Guild and retain their officer ranks.

I do hope you will take these suggestions in the positive manner they were meant to be, and at a minimum that this posting might serve as the basis of further discussion on this important topic.

In service of the guild, we remain . . .

Faeragorn Isoldurian, Captain of Northern Rangers
Balimar Ironaxe, Emmisary of Durin's Folk           
4  Lord of the Rings Online / Music / Re: Music on: April 22, 2008, 10:35:36 AM
Many thanks, Master Digger.

In your service,

Faeragorn Isoldurian
5  Lord of the Rings Online / Music / Re: Music on: April 22, 2008, 08:11:09 AM
Could some one direct me to a tutorial on how to download music and play it.  I have visited the website mentioned above, but am unsure how to proceed from there.  Thank'ee kindly.

Balimar Ironaxe, Budding Musician
6  Kinship / General Discussion / Re: Alternates on: April 22, 2008, 08:00:14 AM
Hail and well met.

My two characters in the kin include:

Faeragorn Isoldurian, level 50 human captain, GM Forester,  Captain of the Northern Rangers
Balimar Ironaxe, level 50 dwarf guardian, GM prospector, metalsmith, tailor; Emmisary of Durin's Folk to the Northern Rangers
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