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Messages - Tuiliel

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Kinship In-Character Discussion / Re: Called by the Sea: A Hunter's Journey
« on: November 11, 2011, 03:34:36 PM »
Ask, and you shall receive...

Tuiliel wanders alone, or does she?

Quests / Re: Draigoch raid strategies and bugs
« on: November 10, 2011, 06:42:31 PM »
I did Draigoch a couple times today on t2, and we have been beset by bugs, all in the 3rd phase as he is about 1/4 health. Seems like we may want to wait a while for a fix before a kin run. We had two perfect runs, everything going flawlessly, and it just bugged out after about an hour. Forums are buzzing about this and many other bugs in there, and there are various theories about how to avoid the bugs, but we did all of those things and still couldn't complete. Perhaps after the next update it will work better. Our group is still experimenting, so if we learn anything that gets around the phase 3 bug, I'll share.

Items / Re: Isengard Skirmish Loot
« on: November 07, 2011, 04:38:03 PM »
Ooh, shiny! Thanks Endi!

Kinship In-Character Discussion / Re: Called by the Sea: A Hunter's Journey
« on: November 06, 2011, 03:45:36 PM »
Thanks Whisper--your support is much appreciated.

Volume 2 has concluded. Which of our heroes have survived, and what comes next for them?

Kinship In-Character Discussion / Re: Called by the Sea: A Hunter's Journey
« on: November 06, 2011, 11:53:43 AM »
Do our heroes have any chance of victory?

The next chapter:

Kinship In-Character Discussion / Re: Ettenmoor Chronicle
« on: November 04, 2011, 02:42:44 PM »
Well done, as always!

For those of you who are as yet unfamiliar with our kinsman's work, I highly recommend this interesting warg's eye view of Middle-earth adventures. The mix of characters with unique personalities and motivations add depth to the story. A fun read!

General Discussion / Re: Legendary Items Idea
« on: November 04, 2011, 09:59:10 AM »
We all are entitled to our opinions obviously, but I prefer to see a little more support of our kinmates and positivity rather than criticism. This was an idea, nothing that anyone is forced to do. I don't consider it selling to post an item at the cost of posting, and if anyone ever said they would like a certain item for free, any Tinnu would oblige that request. This was simply one option out of many for letting a broad number of kin know what items are available.

In case there is any confusion, the Tinnu have always been a very generous kin, giving freely of our crafting, mats, LIs, and even gold to anyone who needs it, no questions asked.

Regarding my declining the bow offer last night, the reason I passed was out of respect to the other hunter online. Someone had very generously given me a 75 bow just before your offer, and not everyone thnks to send Sniff hunter items since hunter is not his main. Declining was the proper thing to do in that situation.

But back to my original statement, when a kinmate takes time out of his day to think of an idea, purely out of an intent to be helpful, would it really kill anyone to say thanks for the suggestion? Maybe people do or do not want to do it, but all this 'meh I guess I'll try it if you really want me to' or 'here's all the reasons we hate your idea' response that I've seen in a few threads now only leads good people to stop sharing their ideas because they will get ignored or shot down. I always thought we were better than that.

General Discussion / Re: Legendary Items Idea
« on: November 03, 2011, 06:44:11 PM »
I think part of the problem is that when many folks are online, there are only one or two others on, so asking in kin chat if someone needs something may not be fruitful. And we don't always know everyone and what they need, and many folks are rather quiet about asking for things, so if we're all mailing things to one person, then some may be getting left behind that we don't even know about while others are getting more than they need. With the scarcity of recipes and LIs, I think Mericc's idea of taking advantage of the kin option on the AH is a creative way to share with everyone.

General Discussion / My Departure
« on: October 15, 2011, 06:22:52 AM »
Dear friends,

Family life is wonderful, and challenging. We spend so much time together, we know each other well enough to finish each otherís sentences, we weather good times and bad by sticking together. And we take each other for granted, get on each otherís nerves, and step on each otherís toes. But we are family, and we love each other no matter what.

I have been frustrated with the game since the expansion, because of way too many bugs and confusing changes. Itís also been extremely frustrating that few others seem to see what I see. At the same time I have been concerned by certain dynamics in the kin that I have tried hard and unsuccessfully to improve: lack of support for our roleplayers, lack of casual group activities (not big planned events that take up lots of time, but just little ways we can have fun together), and a big shift in focus toward personal achievement and away from group exploration and companionship. People have been racing through the new content without stopping to make sure that everyone else has people to play with if they want to be with friends. In other words, it just hasnít felt very kin-like lately.

This past week, probably due to RL stress more than anything else, somehow I found myself as part of the problem rather than part of the solution. Rather than setting a fun tone for the group, as an officer is supposed to do, I dragged everyone down into my own doom-and-gloominess. And on Thursday night, I let some comments from membersójust in an ordinary conversationóget under my skin and touch the wrong nerve. I snapped at people who did not deserve it and behaved very badly.

I failed you as an officer, but more importantly as a friend. I could have said Ďlook guys, Iím not feeling great, so give me a break tonight.í But instead of reaching out I lashed out, and none of you deserved that.

Iím not really sure what Iím going to do now, but I know that I am not serving your interests the way I should be at the moment, so it is probably best for me to step aside.

Know that I care about you all very much, I still consider you my family, and I will always answer the call should you ever need my help. Please take care of each other. I miss you already.

Yours in service still,

General Discussion / Re: Munfaeril's Warning - Instance
« on: October 13, 2011, 10:48:56 AM »
So the warning text is wrong? Sigh, yet another bug in this half-finished expansion. But at least that means I can finally make some kind of progress (*applies extra coat of mascara and bats eyelashes in Mericc's direction*)

Hearing that this was not soloable by a hunter as accomplished as Whisper's main makes me feel a lot less pathetic (well, still pathetic but at least not alone). Whisper, you know from all our research and experiments and discussions since the opening of RoI beta that you aren't alone in your assessment of hunter survivability problems. It has nothing to do with skill...and indeed the underlying game philosophy has pretty much eliminated skill as a factor at all--success in content completion is all based on gear now. The problem with the hunter is that there is no gear that contributes to both damage and mitigation, hence our inability to withstand conditions such as bleeds (and poison too of all things--I've never had to remove my own poison before but now a single one will take me down unbelievably fast).

I have the same problems with ineffectiveness of cc skills. My thorns rarely stick now, and distracting shot misses too often to get a good feel for whether it is working.

Last night I switched back to all my pre-RoI gear because I was getting killed by 5k mobs with the new stuff. Now back to a good level of might, I'm resisting those bleeds and poisons more, and the extra 1k morale means I live through the first stun. But I do NO damage having only 800-ish agility. So I live but I'm useless. I really don't understand what is intended here. The point of the hunter was always survivable, sustainable dps, and now we're forced to choose between survivable, or sustainable, or dps, and none of those on its own makes a playable character.

...A horrible smirk crossed Grallak's face; whom did this arrogant fool think he was dealing with? At the wave of his arm, two brutish men took a step forward towards the lone warrior.

Only one managed a second step.

The other crashed to the ground at Grallak's feet with a dull thud, a grey-feathered arrow protruding from the perfect center of his heart.

Grallak's eyes urgently scannned his surroundings for the archer, and his face contorted into a hideous leer as they found--and feasted upon--their target. Perched upon a branch above the warrior's head was an elf maiden, plainly clad in deerskin and a rough green cloak. Long black tresses spilled freely over her shoulders, and her leaf-green eyes stared coldly at the overseer. Her expression, dark and grim, contrasted sharply with her fair and delicate features.

"Now here's a rare treat! Come out of your hidey-hole, mouse, and play with us!"

The slightest twitch of the elf's slender fingers would have sent an arrow through Grallak's throat, but those who had seen Tuiliel at work knew the huntress' hands were always steady. She sat in perfect stillness awaiting her leader's next move.

The caravan escort had no such discipline. Another half-orc rushed forward, this time meeting the point of the warrior's sword. Grallak heard more than one man's shouts now and realized that the stranger and his pretty pet were not alone. This must be dealt with quickly or he risked delay--or worse--discovery.

Momentarily distracted by the fight, nobody saw the small motion of Grallak's finger, except the one trained to be watching for it. But everyone heard the dreadful twang and hiss as one of Grallak's party raised an enormous, crudely crafted bow and fired into the trees.

The huntress' body barely made a sound as it landed in the grass...

General Discussion / Re: Munfaeril's Warning - Instance
« on: October 12, 2011, 08:25:04 PM »
I get a big red warning that says solo only. I don't know if there's something special you have to do to get it to let you duo? Obviously a guard would have no trouble surviving the bleeds, and it wouldn't matter that I'm not doing much damage to them if there's a tank, so that would make the whole thing easy.

I have all the new gear from quest rewards plus some crafted pieces, had 1100-ish agi, somewhere over 700 vitality, I want to say around 780 but don't quite remember, several hundred finesse, close to 300 fate. Ranged offense 13k-ish, melee 11k-ish. I used food (yes all 3 kinds), destiny morale, highest level hunter book, a hope token, and pots. I can't upgrade my weapon because in all my playtime, I've only received two hunter LI drops--one at lvl 66 that at max dps rank is the exact same as my 65 bow, and one at 71 that I can't use. No hunter LIs on AH. But on my 65 2nd age weapons I have t7 and extraordinary relics. I have all the skills available (except split shot because it's stupid). So I'm somewhat doubtful that I was improperly equipped, although a little lighter on dps than I could be (not that it mattered, since as I said, I never got off one single skill before dying).

I know it locks me out of RoI from here on out, so I guess I'll hang with the Moria groups in the 21st for a while.

General Discussion / Re: Munfaeril's Warning - Instance
« on: October 12, 2011, 03:04:21 PM »
Thanks for sharing Dinsul. I'm skipping this one--I've died at least 6 times and have never been able to get a single skill off, melee or ranged, against any mob in the instance before I die, not even the 3.5k morale guards. It stuns the second you start the instance, they run up to you and double-stack deep wound, spamming it so you can't pot the bleeds off. By the time I get out of the stun I have about 500 morale left and their next hit kills me. If this is working as intended, then for me it can't be done.

As one other piece of info for those trying this one, all times I tried the instance, I was attacked by 2 guards and the son at the beginning of the instance, not just one guard plus the son. Don't know if that's random or not.

If it were just this one instance, I would just shrug it off and deal with the fact that I'm locked out of future progress in that questline, annoying as that is. That area's storyline doesn't make much sense to me anyway, so it isn't a big deal to skip it. But this type of experience is everywhere in the new region. I'm now too squishy to survive without a group, even doing basic killing of on-level solo mobs, due to the constant stuns and massive bleed DoT. And I'm not doing enough damage to contribute anything useful to a group. It just isn't fun anymore.

Ideas and Suggestions / Re: Friday Night Mischief and Pre-Mischief RP
« on: October 09, 2011, 07:26:57 AM »
That sounds lovely Digger. Any excuse to take down some trolls works for me :)

And following up in Dunland would be great too. Even though I'm doing the new content as a duo, this expansion feels a bit lonely with the forced solo instances every few quests and very little content designed to accommodate groups. So finding some mischief to get into there with my kinnies would be fun!

Oh, Ms. Lilly does indeed have her bow...and it will be put to an important use. ;)

On that note, I'll need to borrow the Goodsongs for some screenshots, perhaps before mischief next Friday, or after, depending on when we can track down that camera-shy Eluridan. I haven't sorted out quite what I want for those, but I'll let you know when I've thought it through (I may do some messing around with photoshop to get all 3 of your characters into some scenes).

I spent last night working on more of the ending, so now I need to get back to the pesky middle part that always slows my pen down. But I'm hoping to use the long weekend to get through a few more chapters (if only I can figure out a way for that giant laundry pile to walk downstairs and put itself in the washing machine!).

And now a plug for Mericc's awesome open story idea--I hope everyone contributes (I definitely will, as soon as I can clear my brain of wights and ancient curses and murderous traitors and...). The mighty guardian has called to his kin for aid--who will answer?

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